AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games in the Middle East Q4 2021
In Q4 2021, the top 5 fidget toy games on a unified platform in the Middle East showed varied performance trends in downloads, revenue, and active users.
In Q4 2021, the top 5 fidget toy games on a unified platform in the Middle East exhibited diverse performance trends across downloads, revenue, and active users. Here are the key insights from Sensor Tower's data:
Slime it: Slime Game Simulator from Slime4Fun experienced a decline in weekly revenue, starting at $1.7K in late September and dropping to $933 by the end of December. Weekly downloads also saw a significant decrease, from 2.6K to 461. Similarly, weekly active users decreased from 7K to 4.1K over the quarter.
Antistress - Relaxing games by Moreno Maio showed a more positive trend. Weekly revenue increased from $55 at the end of September to $66 by December's end, peaking at $139 mid-December. Weekly downloads surged from 4.7K to 23.9K, with a high of 73.5K in early December. Active users also saw a substantial rise, from 48.5K to 209.7K.
Fidget Toys 3D by Tran Dinh Hung had a fluctuating performance. Weekly revenue started at $87 and saw a drop to zero by the end of the quarter. Downloads decreased from 55.5K to 16.9K, while active users declined from 265.8K to 129K.
Fidget Toys Trading: 3D Pop It from Freeplay LLC saw a steady decline in weekly downloads, starting at 94.6K and ending at 48.2K. Active users followed a similar trend, decreasing from 212.1K to 126.7K. Revenue showed a minimal presence, with the highest being $75 in mid-October.
Antistress - Satisfying Games! by CONTENT ARCADE (UK) LTD. had relatively stable metrics. Weekly revenue remained low, peaking at $73 in the last week of December. Downloads hovered around 1K, with a slight increase to 900 in the final week. Active users showed a gradual decline from 8.2K to 6K.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, please visit Sensor Tower's platform.